



So, in the following year of 2003 when a sequel was released, I pointedly ignored its existence, entirely certain that the game would be just like the first: clunky, awkward, a chore, difficult to control downright terrible in every single way. Sometimes licensed games can be very, very, bad. At the time, it didn’t really matter that most of those games were clones and reskins of more popular franchises, or licensed purely to make a quick buck I could play as my favorite characters-what more could possibly matter?! So, when the day arrived, and I excitedly popped the cartridge of Dragon Ball Z: The Legacy of Goku into my GBA, younger me immediately learned a valuable lesson: Sometimes licensed games can be bad. As a kid, there were few things more exciting than going to the local game store, and finding out that one of my favorite anime or cartoon series would be getting a brand new video game.
